Coralclaw Depths
A new challenge for me!
Here's one of our underwater battle arenas.
With this scene, I explored more complex materials and experimented with caustic lighting to create a vibrant underwater atmosphere.
This environment serves as the home of our Crab Boss. Players must defeat the boss to claim its treasure, the Pearl. 🦪
To make the scene feel more alive and organic, I added schools of fish swimming around the corals, along with bubbles and other details to enrich the environment.
I hope you enjoy my work and the fresh summer ocean vibe it brings!
Overview
Model and Shader
To keep the scene lightweight, I only created fewer than 15 unique props. The seaweed, coral, and rocks only have a few base variations, but I used random scales and colors to create more variety throughout the scene and enrich the details.
Seabed Plants Shader
A set of customized parameters was created in the master shader to create variations of the seaweed and coral, including base color, Fresnel light effects, and waving strength.
Bubble Shader
I developed a customizable bubble shader with several parameters that allow teammates to easily adjust the bubble’s appearance, including color, edge thickness, and shininess.